Video: Understanding the illusion of choice in game design via Gamasutra

 

In this 2016 GDC talk, Epic Games' Jim Brown examines the psychological and biological underpinnings of how people make choices, and pulls examples from shipped games to show how and when developers use these "rules" to impact players.

Read Video: Understanding the illusion of choice in game design via Gamasutra


An interesting link found among my daily reading

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